#include "avf_custom.lua"


--[[

	use this file to config the parameters for your tank

	Feel free to rename this to the name of your tank



]]

vehicleParts = {
	chassis = {
		
	},
	turrets = {

	},
	guns = {
		["DSHK"]	= {	
			name 	= "DSHK",
			caliber 				= 12.7,
			weaponType 				= "MGun",
			loadedMagazine 			= 1,
			magazines 					= {
									[1] = {
											name = "B_127x107_Ball",
											magazineCapacity = 50,
											ammoCount = 0,
											magazineCount = 50,
											caliber 				= 12.7,
											velocity				= 240,
											hit 					=3,
											maxPenDepth 			= 0.33,
											timeToLive 				= 7,
											launcher				= "mgun",
											payload					= "AP",
											gravityCoef 			= 1.3,
											shellWidth				= 0.1,
											shellHeight				= 0.3,
											r						= 0.8,
											g						= 0.8, 
											b						= 0.5, 
											tracer 					= 2,
											tracerL					= 7,
											tracerW					= 2,
											tracerR					= 1.8,
											tracerG					= 1.0, 
											tracerB					= 1.0, 
											shellSpriteName			= "MOD/gfx/shellModel2.png",
											shellSpriteRearName		= "MOD/gfx/shellRear2.png",
									},
								},

		barrels 				= 
									{
										[1] = {x=0,y=0.2,z=-0.6},
									},
		multiBarrel 			= 1,

		sight					= {
										[1] = {
									x = .25,
									y = 2.,
									z = 1.8,
										},


									},
		canZoom					= false,
		RPM 					= 360,
		reload 					= 4,
		magazineCapacity 		= 100,
		recoil 					= 0.05,
		weapon_recoil 			= 200,
		dispersion 				= 6,
		gunRange				= 3000,
		elevationSpeed			= .5,
		smokeFactor 			= .1,
		smokeMulti				= 1,
		soundFile 				=	"MOD/sounds/HeavySingleShot",
		mouseDownSoundFile 		=	"MOD/sounds/HeavyAutoFire",
		loopSoundFile			= 	"MOD/sounds/HeavyAutoFire",			

		},

	},
}
	

	---- magazine num _ val
	---- barrels num value

vehicle = {

}

