<prefab version="1.5.4">
	<group name="instance=MOD/Vehicles/ZIL-130 (1962)/zil.xml" pos="-21.8 0.1 5.1" rot="0.0 90.0 0.0">
		<script file="MOD/UDLF_Portable/UDLF.lua">
			<vehicle name="ZIL-130 #PA" pos="-0.2 0.7 -0.5" rot="0.0 0.0 0.0" sound="dumptruck" spring="0.7" damping="1" topspeed="100" strength="2" difflock="0.7">
				<body pos="0.15 -0.7 0.7" rot="0 0 0" dynamic="true">
					<vox name="Body" pos="-0.05 0.3 -0.2" texture="1 0.6" strength="10" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Body">
						<group name="Doors" pos="0.0 0.2 0.0">
							<vox name="Door_L" tags="Latch=Vehicle" pos="-1.1 0.5 -0.8" texture="1 0.6" prop="true" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Door_L">
								<joint pos="0.1 0.1 -0.6" rot="90.0 -90.0 0.0" type="hinge" limits="0 90" sound="true"/>
								<joint pos="0.1 1.1 -0.6" rot="90.0 -90.0 0.0" type="hinge" limits="0 90" sound="true"/>
							</vox>
							<vox name="Door_R" tags="Latch=Vehicle" pos="1.1 0.5 -0.8" texture="1 0.6" prop="true" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Door_R">
								<joint pos="0.0 0.1 -0.6" rot="-90.0 90.0 0.0" type="hinge" limits="0 90" sound="true"/>
								<joint pos="0.0 1.1 -0.6" rot="-90.0 90.0 0.0" type="hinge" limits="0 90" sound="true"/>
							</vox>
							<vox name="Hood" pos="0.0 1.1 -2.5" texture="1 0.6" density="5" collide="true" prop="true" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Hood">
								<joint pos="0.8 0.2 0.6" rot="0 -90" type="hinge" rotstrength="0.03" rotspring="0" limits="-100" sound="true"/>
								<joint pos="-0.7 0.2 0.6" rot="0 -90" type="hinge" rotstrength="0.03" rotspring="0" limits="-100" sound="true"/>
								<vox name="Stand" pos="-0.1 0.0 0.0" collide="true" prop="true" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Stand">
									<joint pos="-0.5 0.1 0.0"/>
								</vox>
							</vox>
						</group>
						<group name="Lights" pos="0.0 0.1 0.0">
							<light name="headlight" pos="-1.05 0.65 -2.9" rot="0.0 -180.0 0.0" type="cone" color="1.0 0.84 0.54" scale="10" angle="100" size="0.15" reach="10" glare=".5"/>
							<light name="headlight" pos="1.15 0.65 -2.9" rot="0.0 -180.0 0.0" type="cone" color="1.0 0.84 0.54" scale="10" angle="100" size="0.15" reach="10" glare=".5"/>
							<light pos="1.35 1.15 -2.75" color="1.0 0.42 0.0" scale="0.1"/>
							<light pos="-1.25 1.15 -2.75" color="1.0 0.42 0.0" scale="0.1"/>
						</group>
						<vox name="Bed" pos="0.0 0.3 1.9" texture="6" strength="10" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Bed">
							<light name="backlight" pos="1.1 0.5 1.9" type="cone" color="1.0 0.0 0.0" glare="0.5"/>
							<light name="backlight" pos="-1.0 0.5 1.9" type="cone" color="1.0 0.0 0.0" glare="0.5"/>
							<vox name="1" tags="Latch=Vehicle" pos="1.6 0.6 -0.9" texture="6" strength="10" prop="true" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="1">
								<joint pos="-0.1 0.0 0.7" rot="0.0 -180.0 90.0" type="hinge" rotstrength="1" rotspring="0" limits="0 90"/>
								<joint pos="-0.1 0.0 -0.8" rot="0.0 -180.0 90.0" type="hinge" rotstrength="1" rotspring="0" limits="0 90"/>
							</vox>
							<vox name="2" tags="Latch=Vehicle" pos="1.6 0.6 1.0" texture="6" strength="10" prop="true" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="2">
								<joint pos="-0.1 0.0 0.7" rot="0.0 -180.0 90.0" type="hinge" rotstrength="1" rotspring="0" limits="0 90"/>
								<joint pos="-0.1 0.0 -0.8" rot="0.0 -180.0 90.0" type="hinge" rotstrength="0" rotspring="0" limits="0 90"/>
							</vox>
							<vox name="3" tags="Latch=Vehicle" pos="-1.5 0.6 -0.9" rot="0.0 0.0 0.0" texture="6" strength="10" prop="true" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="3">
								<joint pos="0.1 0.0 0.7" rot="0.0 0.0 90.0" type="hinge" rotstrength="1" rotspring="0" limits="0 90"/>
								<joint pos="0.1 0.0 -0.8" rot="0.0 0.0 90.0" type="hinge" rotstrength="1" rotspring="0" limits="0 90"/>
							</vox>
							<vox name="4" tags="Latch=Vehicle" pos="-1.5 0.6 1.0" rot="0.0 0.0 0.0" texture="6" strength="10" prop="true" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="4">
								<joint pos="0.1 0.0 0.7" rot="0.0 0.0 90.0" type="hinge" rotstrength="1" rotspring="0" limits="0 90"/>
								<joint pos="0.1 0.0 -0.8" rot="0.0 0.0 90.0" type="hinge" rotstrength="1" rotspring="0" limits="0 90"/>
							</vox>
							<vox name="Trunk" tags="Latch=Vehicle" pos="0.0 0.6 2.0" texture="6" strength="10" prop="true" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Trunk">
								<joint pos="-1.2 0.05 -0.1" rot="0.0 -270.0 90.0" type="hinge" rotstrength="1" rotspring="0" limits="0 90"/>
								<joint pos="1.3 0.05 -0.1" rot="0.0 -270.0 90.0" type="hinge" rotstrength="1" rotspring="0" limits="0 90"/>
							</vox>
							<vox name="Mudguard" pos="-0.9 -0.4 1.4" texture="6" collide="true" prop="true" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Mudguard">
								<joint pos="0.3 1.0 0.0" collide="true"/>
								<joint pos="-0.3 1.0 0.0" collide="true"/>
							</vox>
							<vox name="Mudguard" pos="1.0 -0.4 1.4" texture="6" collide="true" prop="true" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Mudguard">
								<joint pos="0.3 1.0 0.0" collide="true"/>
								<joint pos="-0.3 1.0 0.0" collide="true"/>
							</vox>
						</vox>
						<vox name="Bucket" pos="0.0 -0.1 3.1" texture="6" prop="true" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Bucket">
							<joint pos="0.05 0.5 -0.05" size="0.2"/>
						</vox>
						<location name="Camera" tags="camera" pos="0.1 1.5 0.4"/>
						<vox name="Seat" pos="-0.5 0.7 -0.7" rot="2.0 0.0 0.0" texture="1 0.6" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Seat"/>
						<vox name="Seat" pos="0.6 0.7 -0.7" rot="2.0 0.0 0.0" texture="1 0.6" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Seat"/>
						<vox name="Wipers" pos="0.5 1.55 -1.7" rot="0.0 0.0 5.0" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Wipers"/>
						<vox name="Wipers" pos="-0.4 1.55 -1.7" rot="0.0 0.0 5.0" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Wipers"/>
						<vox name="Radiator" tags="fxbreak=g9" pos="0.0 0.5 -2.8" texture="6" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Radiator"/>
						<vox name="Transmission" pos="0.0 0.65 -0.7" rot="10.0 0.0 0.0" texture="1 0.6" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Transmission"/>
						<vox name="Visors" pos="-0.5 2.05 -1.1" rot="10.0 0.0 0.0" texture="1 0.6" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Visors"/>
						<vox name="Visors" pos="0.5 2.05 -1.1" rot="10.0 0.0 0.0" texture="1 0.6" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Visors"/>
						<vox name="Rearview_Mirror" pos="0.0 1.9 -1.3" rot="0.0 -20.0 0.0" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Rearview_Mirror"/>
						<vox name="Light" pos="0.0 2.05 -0.8" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Light">
							<light pos="0.05 0.0 -0.05" color="1.0 0.84 0.54" scale="0.4"/>
						</vox>
						<vox name="box_b" pos="-0.2 1.0 0.8" rot="0.0 -90.0 0.0" prop="true" file="MOD/assets/wooden_boxes.vox" object="box_b"/>
						<vox name="box_b" pos="0.3 1.0 2.7" rot="0.0 -90.0 0.0" prop="true" file="MOD/assets/wooden_boxes.vox" object="box_b"/>
					</vox>
					<wheel name="Wheel_RL" pos="-0.65 0.5 2.0" drive="1">
						<vox pos="-0.4 -0.5 0.0" texture="6" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Wheel_RL"/>
					</wheel>
					<wheel name="Wheel_FL" pos="-0.95 0.5 -2.4" steer="1">
						<vox pos="-0.2 -0.5 0.0" texture="6" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Wheel_FL"/>
					</wheel>
					<wheel name="Wheel_RR" pos="0.65 0.5 2.0" rot="0.0  0.0" drive="1">
						<vox pos="0.3 -0.5 0.0" rot="0.0  0.0" texture="6" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Wheel_RR"/>
					</wheel>
					<wheel name="Wheel_FR" pos="0.95 0.5 -2.4" steer="1">
						<vox pos="0.2 -0.5 0.0" texture="6" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Wheel_FR"/>
					</wheel>
					<wheel name="Steering_Wheel" pos="-0.6 1.75 -1.25" rot="70.0 0.0 0.0" steer="10">
						<vox pos="0.05 -0.05 -0.05" rot="0.0 -180.0 0.0" texture="1 0.6" file="MOD/Vehicles/ZIL-130 (1962)/zil.vox" object="Steering_Wheel"/>
					</wheel>
				</body>
				<location name="Exhaust" tags="exhaust" pos="-0.5 -0.25 1.55" rot="19.7 -80.6 3.4"/>
				<location name="Player" tags="player" pos="-0.4 1.6 0.0" rot="0.0 0.0 0.0"/>
				<location name="Exit" tags="exit" pos="-2.0 0.8 -0.4" rot="0.0 0.0 0.0"/>
			</vehicle>
		</script>
	</group>
</prefab>

