#include "../../scripts/avf_custom.lua"


--[[

	use this file to config the parameters for your tank

	Feel free to rename this to the name of your tank



]]

vehicleParts = {
	chassis = {
		
	},
	turrets = {

	},
	guns = {
		["2A42btrs"]  = {
			name 	= "9M123 150mmHEAT",
			weaponType 				= "atgm",
			caliber 				= 150,
			magazines 					= {
									[1] = {
								name = "9M39 ",
								magazineCapacity = 2,
								ammoCount = 0,
								magazineCount = 16,
								caliber 				= 150,
								velocity				= 50,
								gravityCoef 			= 0,
								dispersionCoef 			= 0,
								explosionSize			= 4.0,
								maxPenDepth 			= 7.7,
								timeToLive 				= 120,
								launcher				= "guided",
								payload					= "APHE",
								shellWidth				= 0.8,
								shellHeight				= 1.5,
								r						= 0.9,
								g						= 0.3, 
								b						= 0.3, 
								shellSpriteName			= "MOD/gfx/rocketModel.png",
								shellSpriteRearName		= "MOD/gfx/rocketRear.png",
								flightLoop				= "MOD/sounds/rocketFlightLoop0",

										},
									},
			loadedMagazine 			= 1,
			barrels 				= 
										{
											[1] = {x=0.35,y=0.75,z=-0.3},
											[2] = {x=0.05,y=0.75,z=-0.3},
										},
			multiBarrel 			= 1,
			sight					= {
										[1] = {
										x = 0.6,
										y = 1.2,
										z = -.7,
											},


										},
			backBlast				= 
										{
											[1] = {z=2.3,force=3},
											[2] = {z=2.3,force=3},
										},
			canZoom					= true,
			aimForwards				= true,
			zoomSight 				= "MOD/gfx/KORNETsight.png",
			highVelocityShells		= true,
			RPM 					= 80,
			reload 					= 1,
			recoil 					= 1,
			dispersion 				= 40,
			gunRange				= 4500,
			gunBias 				= -1,
			elevationSpeed			= 0.4,
			smokeFactor 			= 8,
			smokeMulti				= 1,
			soundFile				= "MOD/sounds/rockets/rocket_launcher_05.ogg",
					},
					
	},
}
	

	---- magazine num _ val
	---- barrels num value

vehicle = {

}

